1stGBE NWCBC

House Focuses

 * Military- Troop Regeneration (2 days), Capped at (N/A)
 * Trade- Troop Regeneration (2 days), Capped at (Line Infantry)
 * Industry- Troop Regeneration (3 days), Capped at (Line Militia) Exceptions, allowed artillery
 * Intrigue- Troop Regeneration (3 days), capped at (Line Militia) Exceptions, allowed rifles
 * Farming- Troop Regeneration (1 day), Capped at (Partizani)
 * Tribal- Troop Regeneration (1 days), Capped at (Line Militia) Exceptions, allowed light infantry

Rules

 * Must have a valid casus belli to declare war, recognised by an independant person or agreed with by the defender
 * Each lord will command 1 company, the leader of the aggressor or defending alliance will act as supreme general, and will command the entirety of the team's forces.
 * If your entire unit is destroyed you will have to wait for your troops to regenerate (see above)
 * If you retreat (ordered or not) and reach the edge of the map, you will be able to use the company in the next battle without having to wait for the regeneration period. Note if you have less than 3 guys left you will have to undergo the regeneration period anyway.
 * Vassals can be called in to their lieges war, contrary to any existing alliances with other houses, should the vassal fail to respond, the liege gets a valid casus belli against the vassal